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Archive for November, 2008

A New Riftmaker Demo

Saturday, November 1st, 2008

A new demo is available!  Click here to try it out.

Here’s what’s new:

  • Town tileset
  • More script elements to tell a story
  • Three new NPC sprites - Argov the Alchemist, generic townsman, merchant
  • Shop mechanics
  • Gold
  • Experience and leveling
  • Bug fixes
  • Use ESCAPE to leave menus

I suggest heading over to the Lycaeum to read up on how combat works before going to the ticket office - there you can travel back to the Arisian Desert (the last demo) and try out the retuned Sand Dragon fight.  You should probably be level 3 before attempting.

Some big items still remaining to implement:

  • Save/Load
  • Vehicle travel
  • Item use in combat
  • Magic use in the game menu
  • Inn mechanics
  • Debuffs (poison, stun, etc)