Archive for November, 2008
A New Riftmaker Demo
Saturday, November 1st, 2008
A new demo is available! Click here to try it out.
Here’s what’s new:
- Town tileset
- More script elements to tell a story
- Three new NPC sprites - Argov the Alchemist, generic townsman, merchant
- Shop mechanics
- Gold
- Experience and leveling
- Bug fixes
- Use ESCAPE to leave menus
I suggest heading over to the Lycaeum to read up on how combat works before going to the ticket office - there you can travel back to the Arisian Desert (the last demo) and try out the retuned Sand Dragon fight. You should probably be level 3 before attempting.
Some big items still remaining to implement:
- Save/Load
- Vehicle travel
- Item use in combat
- Magic use in the game menu
- Inn mechanics
- Debuffs (poison, stun, etc)