I'm excited to announce that my adventure platformer game is about to get seriously souped up! The soundtrack has already been rearranged and remastered by AAA award-nominated music producer David Franco (listen to samples here), and now the graphics are getting a full-scale HD revamp by artist RicoD (you can check out his portfolio here - there's some awesome stuff in there!). I can't wait to share sketches and designs as we work them out!
The upcoming version will have more than just cosmetic differences, however. I will be expanding the game significantly, as well as finally porting to Unity. So far, the game has been built in Adobe AIR using Starling. AIR had the advantage of using a language and platform I already knew, and allowing me to build for mobile, PC, and Mac very easily. Unity, however, is a far more popular platform with many more available target platforms (including Linux, WiiU, and PS Vita!), with many more supported tools and a larger, more active development community. It's high time I made the switch! The port to Unity will mean that Adventures of Chris should now be available on Linux - and hopefully other new platforms as well!
The present expansion plans include a lot of cool new toys, including:
- Two new world locations to explore, with two new bosses and more!
- A greatly expanded end-game
- A shortened opening segment, to allow you to get to the free-exploring meat of the game much faster
- New abilities and upgrades to help you fight much more challenging bosses
- And more...
And if you're an OUYA or FireTV owner, don't worry! I intend to keep supporting both systems.
I intend to blog about my porting challenges and new developments as they come out, so follow my blog here or my Twitter account (@chris_guin) to catch sneak previews and keep up-to-date, and make sure to check out the game's page at Steam Greenlight. If you're a fellow game dev, you might be interested to learn what you can from my experiences!